War Thunder Air RB Matchmaking Statistics
Distinct-match statistics from official server replays. Data-age filters use when the battle started, not when it was processed. A battle counts once for each BR bucket it contains, so a lobby with six players at the same BR does not count six times.
Distinct samples
—
match × BR samples
Distinct matches
—
represented by filter
Mean coverage
—
players recovered
1-step uptier
—
usually +0.3/+0.4
2-step uptier
—
usually +0.7
Full uptier
—
+1.0 / 3 steps
Nation + BR matchmaking rankings
Higher is better: full downtier +100, 1-step uptier +33⅓, 2-step uptier −33⅓, full uptier −100. The score is the average per distinct battle. Equal full uptiers and full downtiers cancel to 0.
Uses the data-age and coverage filters above. Nation, BR, and minimum-match filters narrow the displayed rows while keeping overall ranks. Tied scores share a rank. Fewer than 30 matches is marked as a small sample; that cutoff is a display aid, not a confidence guarantee. Out-of-range BR gaps are excluded from scoring. This measures matchmaking for a nation + BR, not individual vehicle strength.
Selected distribution
Partial matches use the highest BR among recovered players. Raise the coverage filter to 90% or 100% to test whether partial sampling changes the result.
Nation comparison
Select a single BR above for the cleanest nation-to-nation comparison.
This site is an independent statistical project and is not affiliated with Gaijin Entertainment.
Admin